Thursday, 12 June 2008
Lead Animators Final Thoughts..
Wednesday, 11 June 2008
Deadline is Almost Here!
Thursday, 5 June 2008
Temple Lighting Untill 5.30am.....WTF!
Below are different jpgs of lighting tests:
This above image is a better example of the effect we want. This image was created by using lights through the holes in the roof. it isnt as harsh as the previous examples but still is effective in lighting up the alter.
This image again shows the effect of the holes in the roof. this time however we did use a spotlight because we wanted a more harsh lighting in some of the darker areas of the temple. Becasue this area is quite dark we think the bright lights contrast really well.
FOG EFFECTS -
These next images below are examples of the fog effect we gave the scene. We used an environmental fog which is attached to an ambient light. The effect is AWESOME and really brings the scene to life. The fog effect is in the render settings. I really like what it does to the scene. it gives it great depth and especially for the sunset/night time effect respectively.
Tuesday, 3 June 2008
Monday, 2 June 2008
TEXTURES 1
ENTRANCE CORRIDOOR
Saturday, 31 May 2008
Editing Till 4.30am !
Below is some playblasts of the CAMERAS I SET UP myself in the film:
This playblast shows the character lifting himself up... i produced the camera that zooms over the edge of the cliff and also the other camera where it cuts to show him getting up after pulling himself up - however the only difference made to the edit we made in the early hours of this morning is we had the camera a little further away.... The best part of this playblast is the TRANSITION between the temple and the house. This edit is very important as it is the first time as an audience we realise the character is sleepwalking. I MADE THIS TRANSITION into a fade because i felt it was the most effective. However what makes it most effective is the positioning of the two characters. As you can see i have placed them in very similar positions so that the temple character almost falls into the sleepwalking character. I think it works very well and i was ver pleased that Jono and Rob were very happy with it aswell.
This playblast show the camera i set up for the jump... originally Jono had set up a very nice camera shot, and although we all really liked it, it unfortunately broke the 360 degree rule. So i set up this slight pan movement for the jump to give the audience of how far the character is actually jumping..
But anyway... i am shattered so im off to bed now!!! Need lots of sleep to catch up on...
zzzzzzzzzzzzzzzzz..........