Sunday 24 February 2008

Rig Testing 2

This second week was spent testing the explorer guy rig... again it had the same problems with the sleeping character rig so i had to get Giles to change the rig to make my job easier. As you can see form the clip i was testing components of the rig to make sure it worked efectively...


Sunday 17 February 2008

Rig Testing 1

As you can see this is the first post in a while, i have been working so hard on my dissertation, but the good news is that i'v nearlly finished it which means i can get cack to working to my full potential on the film...

This week i have been given one of the rigs to start animating with from Giles.. i started with some animation tests tho to see if the rig was good enough to work with... unfortunately the first version had some slight problems with the torso and so i met up with Giles on a few seperate occasions to get him to make the changes i needed to make my animating job easier....



As you can see when the torso is rotated instead of the character bending over his body just bends inwards... i have spoken to giles so he can adjust this problem and make it so that if i do rotate his torso it will make his whole upper body bend forwards.

Monday 11 February 2008

Story Re-worked by Jono and Rob

This week i was very grateful to learn that Rob and Jono spent some time with Gareth Munden on the animatic, and from his advice they started to think about shot composition and how the camera could tell the story rather then the character alone.

So after a long session with Gareth the two guys spent time thinking about what was essentil to not only the story, but what we personally wanted to take away from the film. The desire for a good visual piece made us change the "gag reel" style piece we had originally intended to produce. The guys realised that the new storyline and new shots needed to be supported with some "revised" environments that meant that the character and camera could be animated effectively and smoothly. So they spent some time editing the map layouts, specifically the interior of the temple etc.

The filmic language will play a massive part in the overall style of the film and so developing further and finalising camera shots will help me when it comes to animating as i know when and where the character will be in shot.... While animating the film i will look at the camera shots again and if need be rework them to their fullest potential (i.e incase the character is not fully in shot)