Sunday, 27 April 2008
Main Chamber Entrance Animation
Wednesday, 23 April 2008
Temple Timing And Key Frames
KEY FRAMES:
TIMING RUN:
Tuesday, 22 April 2008
Mountain (or Temple) To Climb !!
This is the 3D model of the main chamber... Rob has done a bloody marvellous job modelling it. The style of it looks really nice. He should be very proud.. The next image is a birds eye view of the temple just illustrating the movemnts of where the character will run and what route he will take to get to the alter at the other end.
Monday, 21 April 2008
FINAL JUNGLE ANIMATION..
The cameras i have used are just ones i quickly put together for the purposes of the playblast. when i show this playblast to the rest of my group we will discuss which ones will be used and what wil be discarded.
Sunday, 20 April 2008
Sofa Scene In The Jungle..
This week was very challenging.. I worked very hard to MEET MY DEADLINE of finishing the jungle scene by the end of this week. The reason i had to finish it this week is because there is still LOADS and LOADS and LOADS of animating to be done for the temple scene. BAD TIMES. The end of this week i animated the start of the jungle scene. I have already completed the end and the middle of the scene... !WONK I SDRAWKCAB but the reason i started with the end first was to make my life easier. Because the majority of it was a run cycle i thought it would be a good start to get into the swing of the jungle scene and give me a good foundation to complete the rest BISH BASH BOSH.
The begining part of the animation which i completed this week!! GOOD TIMES. Is the scene where the guy wakes up all startled and is shocked to find himself in the jungle and jumps off the sofa.
I started of by animating the guy slowly waking up and then startled by quickly looking around at his surroundings:
The next challenging thing was to get the weighting right of the character as he lifts himself off the sofa. The hardest thing of this animation was his hands. Because the way the character had been rigged.. if you moved anypart of his torso then his hands would move aswell. But to animate the guy climbing off the sofa i had to keep his hands still on the sofa. So a lot of keying had to be done on his hands to make sure they were kept still as the rest of his body moved:
The next part of the animation is of the guy looking down at the piece of paper that had fallen of his chest as he got up off the sofa. As he sees this he then runs into the depths of the jungle and thats where the rest of the animation begins:
Tuesday, 15 April 2008
Jungle Animation Continued...
This animation shows what i have been developing this week. It is the ending to the jungle scene. As you can see the character ends up running through the jungle with the camera then panning up through the canopy of the jungle. This leads to an establishing shot of the temple in the distance. I really like this piece of animation the pace is at the right speed and i am pleased with the jump and the landing. As you can see i have aslo included a little jump over a flower bed. I decided to add another little leap within the last section just to break up the run cycle and make the animation more interesting. THATS RIGHT ITS ALL ABOUT THE OUTSIDE OF THE BOX!! (and errrr.... the thinking outside of it)
Sunday, 13 April 2008
Floating Map
Saturday, 12 April 2008
Jungle Animation
Above is the animation i did for the jump... it was a challenge for me to get the weighting right.. i wanted to make it quite exaggerated and bouncy. I think i achieved this although the landing could be a bit more springy so that will be something i will improve on.
Tuesday, 8 April 2008
Timing Run Cycle
QUICK VERSION:
SLOW VERSION:
This is what it looks like within the environment... if you would be so kind as to press play.... FANKOO.
Saturday, 5 April 2008
Run Cycle
Wednesday, 2 April 2008
Run Cycle Influences
http://www.youtube.com/watch?v=U5hSXmUj5KA
ANYHOO... for those who dont press the link (shame on you, the animation is quality) then here are some stills from the piece...
The animation in this piece is very exaggerated, the run cycle is very bouncy yet powerful, with strong arm movements. The pace is very fast and is very effective. The bottom picture on the right is an image of 'Robbie' landing after a jump. I will use this as reference when animating my character. The character in the music video also runs through different environments i will use this as reference to see how he reats with the different environments.