This Week i used the run cycle created last week and developed it further by incorporating a jump into it... in the scene the character jumps over a huge gap half way through the run.
KEY POSES
Above is the animation i did for the jump... it was a challenge for me to get the weighting right.. i wanted to make it quite exaggerated and bouncy. I think i achieved this although the landing could be a bit more springy so that will be something i will improve on.
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