Saturday 31 May 2008

Editing Till 4.30am !

I went to bed at 4.30 this morning!!!! and had to get up at 7.30 for work!!! This bloody project is certainly taking its toll i tell thee!! The evening started at about 5 when i arrived at Jono and Robs house, i was greeted with the guys in the middle of the edit and they had just completed the jungle scene. They played it to me and asked for my two cents worth. My first reaction to it was that i didnt like it at all!!! Only reason being is that the speed of it was SO SLOW! Obviously i had done all the animation for it so i had seen it a million times with all the bloody playblasts i had been doing, but the animation in this edit was ridiculously slow. I had found out to my dissapointment that Jono and Rob had changed the speed of my animation in the actual Maya file. They had stretched out the key frames to make him run slower.... they're intentions were obviously for the good. However i felt that they had totally messed up my animation because now he looked like he was running in slow motion. All was not lost though because i just made them speed up the run in premier. The both kept on taking the mick out of me because all night i was saying 'faster, faster, faster!!'. i just wanted the run to be faster and back to the speed of how i originally animated it. But Jono said that it was a little too fast and with the quick cuts the character runs past the camera in less than a second!. So the final edit of the jungle, the character was not as fast as i had animated it but no way near as slow as Jono and Rob made it. I also put in a lot of input to the cuts.. the version that Jono and Rob played me was fine but i think with me coming in as a new fresh pair of eyes was very benificial and i was able to pick at it with a fine tooth comb..
After i managed to get the speed of the run faster, Rob, Jono and Myself sat up to get the rest of the final edit complete.. (well when i say final i mean a final playblast edit of the whole film). It has to be done by tomorrow because then we have to give it to our sound people.... THATS RIGHT WE HAVE SOUND PEOPLE!!! we have been very fortunate as we have two sound people working with us on the project. Firstly Jenny's sister is supplying all the sound effects for the film. and then one of Jono's friends is our score artist composing an original soundtrack especially for our film!! ooohhhh fancy!! Obviously these guys need the edited version for timing purposes.... and they need a week to do it so we have to get it to them by tomorrow. The reason the edit took so long is because we were finallising the cameras for the whole film... i had used a few different cameras while i was animating which Jono and Rob really liked so we had to drop in all the cameras and animations into the master file to then playblast from. This was very tedious as the file took FOREVER to open up in Maya. A lot of time was spent waiting for files to open which was very annoying.

Below is some playblasts of the CAMERAS I SET UP myself in the film:

This playblast shows the character lifting himself up... i produced the camera that zooms over the edge of the cliff and also the other camera where it cuts to show him getting up after pulling himself up - however the only difference made to the edit we made in the early hours of this morning is we had the camera a little further away.... The best part of this playblast is the TRANSITION between the temple and the house. This edit is very important as it is the first time as an audience we realise the character is sleepwalking. I MADE THIS TRANSITION into a fade because i felt it was the most effective. However what makes it most effective is the positioning of the two characters. As you can see i have placed them in very similar positions so that the temple character almost falls into the sleepwalking character. I think it works very well and i was ver pleased that Jono and Rob were very happy with it aswell.

This playblast show the camera i set up for the jump... originally Jono had set up a very nice camera shot, and although we all really liked it, it unfortunately broke the 360 degree rule. So i set up this slight pan movement for the jump to give the audience of how far the character is actually jumping..

But anyway... i am shattered so im off to bed now!!! Need lots of sleep to catch up on...

zzzzzzzzzzzzzzzzz..........

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