Thursday, 12 June 2008
Lead Animators Final Thoughts..
Wednesday, 11 June 2008
Deadline is Almost Here!
Thursday, 5 June 2008
Temple Lighting Untill 5.30am.....WTF!
Below are different jpgs of lighting tests:
This above image is a better example of the effect we want. This image was created by using lights through the holes in the roof. it isnt as harsh as the previous examples but still is effective in lighting up the alter.
This image again shows the effect of the holes in the roof. this time however we did use a spotlight because we wanted a more harsh lighting in some of the darker areas of the temple. Becasue this area is quite dark we think the bright lights contrast really well.
FOG EFFECTS -
These next images below are examples of the fog effect we gave the scene. We used an environmental fog which is attached to an ambient light. The effect is AWESOME and really brings the scene to life. The fog effect is in the render settings. I really like what it does to the scene. it gives it great depth and especially for the sunset/night time effect respectively.
Tuesday, 3 June 2008
Monday, 2 June 2008
TEXTURES 1
ENTRANCE CORRIDOOR
Saturday, 31 May 2008
Editing Till 4.30am !
Below is some playblasts of the CAMERAS I SET UP myself in the film:
This playblast shows the character lifting himself up... i produced the camera that zooms over the edge of the cliff and also the other camera where it cuts to show him getting up after pulling himself up - however the only difference made to the edit we made in the early hours of this morning is we had the camera a little further away.... The best part of this playblast is the TRANSITION between the temple and the house. This edit is very important as it is the first time as an audience we realise the character is sleepwalking. I MADE THIS TRANSITION into a fade because i felt it was the most effective. However what makes it most effective is the positioning of the two characters. As you can see i have placed them in very similar positions so that the temple character almost falls into the sleepwalking character. I think it works very well and i was ver pleased that Jono and Rob were very happy with it aswell.
This playblast show the camera i set up for the jump... originally Jono had set up a very nice camera shot, and although we all really liked it, it unfortunately broke the 360 degree rule. So i set up this slight pan movement for the jump to give the audience of how far the character is actually jumping..
But anyway... i am shattered so im off to bed now!!! Need lots of sleep to catch up on...
zzzzzzzzzzzzzzzzz..........
Animation.... DONE AND DUSTED! Woohoo!
The entrance to the corridoor was a nice piece of animation to do. I had to produce a walk which i hadnt done in this project yet (well apart from the sleepwalking guy, but thats no standard walk). And i wanted to animate a walk that was quite determined and forcefull. Obviously the character was on a mission and i wanted to show that in the walk which i think i achieved.
Firstly i'l show you the key frames which i always key in first before animating, it also gives me a sense of what the speed will be like:
Tuesday, 27 May 2008
LIGHTING JUNGLE
These next images are the development lighting tests that Jono, Rob, JEN and Myself came up with. How we did this was we created a plane above the jungle scenery and cut holes out of the top. By feathering the edges of the holes with plant models we flooded the holes with light via spot light. The bottom picture is the final rendered shot of how it will look... as you can see we continued the spotlight effect on different parts of the scene to give the effect that the sun is pouring in through the canopy by adding more holes and made the light brighter ...... I Hope You Like... IT IS NICE!
Sunday, 25 May 2008
Times Nearly Up!!!
Saturday, 24 May 2008
Whole Temple Scenery
Trap Corridoor
Friday, 23 May 2008
Alter Stairs
Timing and Key Frames:
Animation:
Wednesday, 21 May 2008
Alter Jump
Pillar:
The Jump:
Sunday, 18 May 2008
Jump, Jump, Jump and Pull Up
Jump:
And Pull Up:
Sunday, 27 April 2008
Main Chamber Entrance Animation
Wednesday, 23 April 2008
Temple Timing And Key Frames
KEY FRAMES:
TIMING RUN:
Tuesday, 22 April 2008
Mountain (or Temple) To Climb !!
This is the 3D model of the main chamber... Rob has done a bloody marvellous job modelling it. The style of it looks really nice. He should be very proud.. The next image is a birds eye view of the temple just illustrating the movemnts of where the character will run and what route he will take to get to the alter at the other end.
Monday, 21 April 2008
FINAL JUNGLE ANIMATION..
The cameras i have used are just ones i quickly put together for the purposes of the playblast. when i show this playblast to the rest of my group we will discuss which ones will be used and what wil be discarded.
Sunday, 20 April 2008
Sofa Scene In The Jungle..
This week was very challenging.. I worked very hard to MEET MY DEADLINE of finishing the jungle scene by the end of this week. The reason i had to finish it this week is because there is still LOADS and LOADS and LOADS of animating to be done for the temple scene. BAD TIMES. The end of this week i animated the start of the jungle scene. I have already completed the end and the middle of the scene... !WONK I SDRAWKCAB but the reason i started with the end first was to make my life easier. Because the majority of it was a run cycle i thought it would be a good start to get into the swing of the jungle scene and give me a good foundation to complete the rest BISH BASH BOSH.
The begining part of the animation which i completed this week!! GOOD TIMES. Is the scene where the guy wakes up all startled and is shocked to find himself in the jungle and jumps off the sofa.
I started of by animating the guy slowly waking up and then startled by quickly looking around at his surroundings:
The next challenging thing was to get the weighting right of the character as he lifts himself off the sofa. The hardest thing of this animation was his hands. Because the way the character had been rigged.. if you moved anypart of his torso then his hands would move aswell. But to animate the guy climbing off the sofa i had to keep his hands still on the sofa. So a lot of keying had to be done on his hands to make sure they were kept still as the rest of his body moved:
The next part of the animation is of the guy looking down at the piece of paper that had fallen of his chest as he got up off the sofa. As he sees this he then runs into the depths of the jungle and thats where the rest of the animation begins:
Tuesday, 15 April 2008
Jungle Animation Continued...
This animation shows what i have been developing this week. It is the ending to the jungle scene. As you can see the character ends up running through the jungle with the camera then panning up through the canopy of the jungle. This leads to an establishing shot of the temple in the distance. I really like this piece of animation the pace is at the right speed and i am pleased with the jump and the landing. As you can see i have aslo included a little jump over a flower bed. I decided to add another little leap within the last section just to break up the run cycle and make the animation more interesting. THATS RIGHT ITS ALL ABOUT THE OUTSIDE OF THE BOX!! (and errrr.... the thinking outside of it)
Sunday, 13 April 2008
Floating Map
Saturday, 12 April 2008
Jungle Animation
Above is the animation i did for the jump... it was a challenge for me to get the weighting right.. i wanted to make it quite exaggerated and bouncy. I think i achieved this although the landing could be a bit more springy so that will be something i will improve on.
Tuesday, 8 April 2008
Timing Run Cycle
QUICK VERSION:
SLOW VERSION:
This is what it looks like within the environment... if you would be so kind as to press play.... FANKOO.
Saturday, 5 April 2008
Run Cycle
Wednesday, 2 April 2008
Run Cycle Influences
http://www.youtube.com/watch?v=U5hSXmUj5KA
ANYHOO... for those who dont press the link (shame on you, the animation is quality) then here are some stills from the piece...
The animation in this piece is very exaggerated, the run cycle is very bouncy yet powerful, with strong arm movements. The pace is very fast and is very effective. The bottom picture on the right is an image of 'Robbie' landing after a jump. I will use this as reference when animating my character. The character in the music video also runs through different environments i will use this as reference to see how he reats with the different environments.
Saturday, 29 March 2008
Sleepwalk Animation Continued
Sunday, 23 March 2008
Sleepwalk Animation
Animation Inflences
This first scene i am animating has the character sleepwalking so i have already looked at real life footage of people sleepwalking but the piece of animation i looked at was a piece from Wallace and Gromit.. the movements of the character reminded me of the scene of 'The Wrong Trousers' where Wallace is fast asleep while the ''chicken'' is controlling the trousers with Wallace strapped in them....
The reason i looked at this animation is because the character Wallace is fast asleep and yet still moving around without his knowing... the animation is very exaggerated and a similar swing in his arms and head is something i would like to capture in my animation.
To get a better sense of the animation you can look at it via this link below.....
http://www.youtube.com/watch?v=4o9mOwykpbg
Saturday, 15 March 2008
DISSERTATION HANDED IN... LET THE ANIMATING BEGIN !
I am quite pleased as the director (Jono) has given me quite alot of freedom with the animation... being the lead animator i have a lot of say on the actual movements of the charcter. Obviously sticking to where the guy starts and finishes the middle bits can be left to my imagination. I have started with the charcter leaning against the wall in the hallway
....ANIMATION POSTS - I WILL POST SOME OF THE PLAYBLAST TESTS OF MY ANIMATIONS SO YOU CAN SEE HOW IT DEVELOPS FROM START TO FINISH BUT BECAUSE THERE ARE SO MANY I WILL ONLY POST A SELECTED FEW.....
Sunday, 24 February 2008
Rig Testing 2
Sunday, 17 February 2008
Rig Testing 1
This week i have been given one of the rigs to start animating with from Giles.. i started with some animation tests tho to see if the rig was good enough to work with... unfortunately the first version had some slight problems with the torso and so i met up with Giles on a few seperate occasions to get him to make the changes i needed to make my animating job easier....
As you can see when the torso is rotated instead of the character bending over his body just bends inwards... i have spoken to giles so he can adjust this problem and make it so that if i do rotate his torso it will make his whole upper body bend forwards.
Monday, 11 February 2008
Story Re-worked by Jono and Rob
So after a long session with Gareth the two guys spent time thinking about what was essentil to not only the story, but what we personally wanted to take away from the film. The desire for a good visual piece made us change the "gag reel" style piece we had originally intended to produce. The guys realised that the new storyline and new shots needed to be supported with some "revised" environments that meant that the character and camera could be animated effectively and smoothly. So they spent some time editing the map layouts, specifically the interior of the temple etc.
The filmic language will play a massive part in the overall style of the film and so developing further and finalising camera shots will help me when it comes to animating as i know when and where the character will be in shot.... While animating the film i will look at the camera shots again and if need be rework them to their fullest potential (i.e incase the character is not fully in shot)
Sunday, 27 January 2008
DISSERTATION!!!!!!!!! ARRGHHHH!!!!!!!!!!!
HOLD ON TO YOUR HATS FOLKS I WILL KEEP YOU POSTED...... GOOD TIMES